The online mode was ambitious, but the community wasn't really there on PC to keep it alive for very long, so I never did more than nine or ten races total. The career mode wasn't anything too crazy, but I did enjoy the variety in event types, from the liveroute events where you don't really know what corner's coming up next to the checkpoint races. It's nowhere near a semi-sim like Gran Tursimo or Forza, nor is it as arcade-y as Need for Speed, but I still really enjoyed it's drifty style of handling. Codemasters managed to carve out their own unique and fun physics (I didn't miss cockpit view here because it wouldn't have been very well suited for the handling model).
I came into GRiD 2 with different expectations than most people seemed to (that being that I didn't expect it to play exactly like the original game), and enjoyed it. Even though I could sit here and poke a bunch of holes in the plot in reflection, I still really enjoyed it in the moment and do think it's affective at what it tried to do. While the setting and themes were all fantastic and interesting, the plot had more holes than Swiss cheese and having to hunt for every last, stupid, voxophone (I ended up with 83 of 85) was entirely antithetical to fun or good story telling. My real issues with Infinite all stem from the story.
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I felt the combat was very fluid and engaging, making use of the full arsenal, opening tears, flying around on the skyhooks, and combining vigors all made it feel like no FPS I'd played before, and by making use of everything I had I never died (I actually found the game too easy without playing on 1999 mode). There was a lot of variety available to the player, they just needed to actually make use of the different mechanics. A lot of people complained about it, saying they died a bunch and that it was very standard/boring, but that wasn't my experience at all. I know I'm sort of an outlier on this, but I really enjoyed the combat in Infinite. I never played Bioshock 1 or 2 to completion, but at launch I was able to get it for nearly half off as well as with a bunch of other 2K games, so I bought in. Even if they never delivered on it, Gran Turismo 6 would still take the #2 spot on my list for 2013.Īnother game that really surprised me this year. Normally I wouldn't instill much faith in a company coming through on their word for those promises, they certainly managed to do it in GT5, so I'm willing to give them the benefit of the doubt now. I'm very happy with what's in GT6 now, and Polyphony Digital is promising much more content to come (for free!). I think GT6 has fallen much more on the side of microtransactions that are easy to ignore, compared to how Forza 5 greatly impeded its old progress system in order to make them more enticing. The Gran Turismo games have always been a slower burn, and while my garage remains relatively small for the time being, it makes me greater appreciate each of the vehicles I have. The progression feels very similar to that of GT5, and to me at least, that's a good thing. It is fairly similar to GT5 in many ways, but they fixed most of my minor qualms in addition to greatly improving the suspension modeling, adding some new cars and tracks, tidying up some of the visuals, and greatly improving the menus.įor as much as is possible, I think GT6 does microtransactions "right".
Gran Turismo 6 was sort of a known quantity to me before I even got my hands on it, but I've been having a ton of fun with it so far.